We have to come up with 20 mechanic ideas to implement in a game type in UDK. The main idea is to make it fun and to be able to do it in UDK. The following 20 ideas are different types of mechanic.
1. Collect items ( power ups, score based game)
2.Decoy (Hologram)
3.Make a pet or item following you around in the game.
4.Make item explode when you are in the radius or when you touch.
5.Time bomb (RUN)
6. Walls closing on you.
7.Traps (spikes, death bombs) Trigger based.
8. Moving platforms
9.Shooting canons (avoid them)
10.Jump Boosts (get to higher platforms)
11.Slippery Floor (harder to control)
12. Obstacles. (Climb ladders, jump from platform to platform)
13.A maze with walls that open and close.
14. Maze made out of mirror. (Optical Illusion)
15. Time mechanic ( delayed action)
16. Bombs spawning downwards a stairs. (Player has to avoid.)
17. Able to carry blocks. (Puzzle)
18.Bouncing ball
19.Hopping on floors (if fall, player dies)
20. Use physics gun to pick up blocks and throw in the circle.
21. Killing AI with simple blocks around. (Battleground)
22.