For the board game that I want to make, I want to retain the basic elements of Five Stones by keeping the 5 rice sacks but including a timer element and a story line. It would be a 2 player game with the cat trying to eat the baby birds up.
Players have to get their baby birds to the nest because they have fallen off the tree and their mother would be back from searching for food for them. A cat just lying on a pillow near the tree has noticed that baby birds are on the ground and wants to eat them.
Goal of the Game
Players have to get their baby to the top of the nest with the most baby birds.
Objects/Attributes
10 Baby Birds ( 5 yellow baby birds/ 5 green baby birds)
1 Cat
10 bird rice sacks
Timer ( still thinking about what kind of time or timer)
Rules
-Cat cannot advance if timer is not activated or has not ended.
-All 5 baby birds can move on to the next tree branch if trick is successfully executed.
-If trick is not successfully executed and you miss a rice sack, a baby bird is left behind thus, activating the timer. Giving the cat a chance to eat the bird up.
Once time's up and trick is not executed properly, You lose a baby bird and the next player may proceed.
Mechanics
-Time
-Interactive element (Rice Sacks)
Game Play
To determine which player start first, determine it by playing rock,paper and scissors
Execute Trick 1 to move on to branch 2.
If player misses a stone during the trick, a baby bird gets left behind activating the timer for the cat.
In this move, you have to do the trick again successfully, once timer is up and trick is
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