So its the start of spring semester and our first assignment for game design class was to do an analysis on a racing game. I picked Grid because of one mechanic which i was it was a really cool concept for a racing game. It was this function called flashback, flashback makes use of the instant replay to let you rewind the race up to a certain point, giving you another bite at the cherry and the ability of finishing your game without having to start from the very beginning again. I think its a very good feature of the game. I must say the damage that the car does is very very realistic and i love it! the smoke from the drifting tires are better then the ones in need for speed.
Wednesday, January 9, 2013
Grid
So its the start of spring semester and our first assignment for game design class was to do an analysis on a racing game. I picked Grid because of one mechanic which i was it was a really cool concept for a racing game. It was this function called flashback, flashback makes use of the instant replay to let you rewind the race up to a certain point, giving you another bite at the cherry and the ability of finishing your game without having to start from the very beginning again. I think its a very good feature of the game. I must say the damage that the car does is very very realistic and i love it! the smoke from the drifting tires are better then the ones in need for speed.
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