Tuesday, September 24, 2013

Monday, September 9, 2013

Toy Pitch 3 - Restless Rolling Cylinders

Concept Statement: Don't Slip off and into the goo!

Setting/Mood: Daytime. Gladiatorial arena.  Large crowd.

Brief Backstory / Ideas: The idea was to have something really simple that rotates around that would look menacing and stressful to the player. So, I decided to have cylinders that are hard for the player to land on, cylinders that roll on the axis in a position that would stop when the player lands on and start rolling again when the player leaves. The idea was the survival of the fittest, so to say that the fastest would win in this race depending on how accurate that player would land.

Obstacles: I hope to make this a 2 player game that players could race each other on the rolling cylinders. It would encourage competition and stress would be a factor. Some cylinders could be drop when player land on after a few seconds. By doing so, that would make the player to make fast decisions. The player who would reach the platform on the other side would be the winner. I could incorporate my swinging pillars from the other map and make the players use time as a mechanic to further advance in the game.  

Toy Pitch 2 - Swinging Pillars of Death!

Concept Statement: If you can dodge a ball, You can dodge a pillar!

Setting/Mood: Underground castle basement, dark lighting with torches hanging by the walls. Close tight space with a lot of traps.

Brief Back story/ Ideas: Players are trap in a dungeon and the goal is to try to escape that awful dark place. I think that the traps could be improve by not only having pillars that are swinging, I could also have falling floors, maybe I would also add triggered doors and fake doors that do not open. This would heighten the player's ability to react faster. Another idea would be to break into a room that has a safe. Laser beams that come out of the walls, players might have to jump or duck when laser is being fired, the end of the room stands the price (Safe).

Obstacles:  Laser Beams that kill you, they would appear from the wall. It could be a motion beam that moves along the room every few seconds like a pattern. Shooting darts could be one of the trap, patterned trap floor or some kind of sequence that player has to do to open the trigger door to the safe.

Toy Pitch 1 - Hover to the top!

Concept Statement: "Watch your step and don't get crushed!"

Setting/Mood: I imagine a cliff setting with the hover craft trying to get to the top of the cliff with the rocks falling down. The mood will be dark and dim. It would enhance player tension. The player has to dodge and avoid falling rocks and get to panels to stop the rocks from falling because of electrical surge.


Brief Backstory/ Ideas: Initially I did not have the hover craft in the map, and it was not as fun as I expected. Without the hovercraft, the player runs up the stairs too fast and because the balls were bigger then the player, it was easier for the player to dodge which pose a lesser threat and the level of difficulty. With the hovercraft, the difficulty has increased, tension between the 2 walls are greater. The difficulty to dodge the balls are harder. The idea was to make an airplane like to avoid falling rocks.

Obstacles: I was thinking of adding more up or down kind of static rock that would make the player to go above it or below. I could also include tunnels and sudden surprise of obstacles.

Wednesday, September 4, 2013

Modular Kit Morgue




My first assignment was to make a modular kit of an exterior or an interior. I chose to do a morgue interior. I'l update with diffuse soon.