Concept Statement: "Watch your step and don't get crushed!"
Setting/Mood: I imagine a cliff setting with the hover craft trying to get to the top of the cliff with the rocks falling down. The mood will be dark and dim. It would enhance player tension. The player has to dodge and avoid falling rocks and get to panels to stop the rocks from falling because of electrical surge.
Brief Backstory/ Ideas: Initially I did not have the hover craft in the map, and it was not as fun as I expected. Without the hovercraft, the player runs up the stairs too fast and because the balls were bigger then the player, it was easier for the player to dodge which pose a lesser threat and the level of difficulty. With the hovercraft, the difficulty has increased, tension between the 2 walls are greater. The difficulty to dodge the balls are harder. The idea was to make an airplane like to avoid falling rocks.
Obstacles: I was thinking of adding more up or down kind of static rock that would make the player to go above it or below. I could also include tunnels and sudden surprise of obstacles.
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