Concept Statement: If you can dodge a ball, You can dodge a pillar!
Setting/Mood: Underground castle basement, dark lighting with torches hanging by the walls. Close tight space with a lot of traps.
Brief Back story/ Ideas: Players are trap in a dungeon and the goal is to try to escape that awful dark place. I think that the traps could be improve by not only having pillars that are swinging, I could also have falling floors, maybe I would also add triggered doors and fake doors that do not open. This would heighten the player's ability to react faster. Another idea would be to break into a room that has a safe. Laser beams that come out of the walls, players might have to jump or duck when laser is being fired, the end of the room stands the price (Safe).
Obstacles: Laser Beams that kill you, they would appear from the wall. It could be a motion beam that moves along the room every few seconds like a pattern. Shooting darts could be one of the trap, patterned trap floor or some kind of sequence that player has to do to open the trigger door to the safe.
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